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Skyrim Item Placement Mod

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Step 1: Loading the Skyrim Master File. The easiest way to create your own items is to edit a current item. To do this, we will first load up the Skyrim master file so we can see all the items in the game. Go to FileData A new window should open up called 'Data.' Double click on the square next to 'Skyrim.esm' so that a black 'x. The Elder Scrolls V: Skyrim. Start Project All Mods Items. Skyrim Item ID List By ForgeUser6173282. Skyrim Item ID List. Inigo is a follower mod for The Elder Scrolls V: Skyrim that adds a fully-voiced Khajiit follower. He can be encountered a first time in the Riften Jail, where he will occupy the prison cell next to Sibbi Black-Briar. A letter on the table near the entrance will provide more information. 1 Features 2 Background 3 Personality 4 Questline Essential follower Fully voiced Unique, random battle. Are there any mods that fix the item placement issue. Older version of NMM it will not log into nexus anymore and you have to update to version 0.46 or you can't use Nexus Mod Manager to launch Skyrim, Fallout New Vegas, Fallout 3 or Oblivion. Dec 13, 2013 @ 11:10am. This tutorial will take you step-by-step through the process of installing mods for Skyrim, and soon you will be gaming like the rest of us! Note that these instructions are based on Windows 7. Install Skyrim through Steam. For this tutorial we will be using the path 'C: Games Steam SteamApps common skyrim'.

Now, we will finally begin to work with the Creation Kit to create our own items. Anyone who owns Skyrim already owns the Creation Kit. You simply need to download it through the tools section in your Steam Library. Once you have the Creation Kit installed and launched, you are ready to begin the tutorial.

In this tutorial, I will show you how to create a sword.

Step 1: Loading the Skyrim Master File

Add item mod skyrim

The easiest way to create your own items is to edit a current item. To do this, we will first load up the Skyrim master file so we can see all the items in the game.

  1. Go to File>Data…
  2. A new window should open up called 'Data.'
  3. Double click on the square next to 'Skyrim.esm' so that a black 'x' appears. See Figure 1.
  4. Hit 'OK.'
  5. After a few moments, a prompt should appear, press 'Yes to all.'

Figure 1: Load the Skyrim master file so that we can base our mod off of existing items.

The Creation Kit will freeze up for a few moments as it loads the file.

Step 2: Finding the Item to Edit

Once the Creation Kit has finished loading the master file, your ‘Object Window' should be now be populated with a huge amount of objects.

  1. In your 'Object Window', go to Items>Weapon>WEAPONS.
  2. In the 'Filter' type in 'ironsword'.

Near the bottom of the list, you should see 'IronSword'. See Figure 2.

Figure 2: Here is where the IronSword object is located.

Step 3: Editing the Item

If you double click on the 'IronSword' it will bring up the item's object window where you can edit nearly every aspect of the weapon. However, for the purposes of this tutorial we will only be concerned with a few of these fields.

  • ID: This is the string that the game uses to identify the item in the Creation Kit.
  • Name: This is the name of the item as it will appear in-game and in menus.
  • Value: This is the base price of the item.
  • Weight: This is the base weight of the item.
  • Speed: This is the base attack speed of the weapon.
  • Damage: This is the base damage of the weapon.
  • Crit % Mult: This affects how often the weapon will score a critical strike.
  • Crit Dmg: This is how much additional damage the weapon does on a critical strike.

Figure 3 shows the ModSword object window with these fields filled out with my customized stats.

Step 4: Saving our Mod

Once you are satisfied with the stats on your weapon, you are ready to save your new mod.

  1. Hit 'OK' on the item's object window.
  2. Hit 'Yes' on the prompt to create a new form for the item (unless you want to overwrite the existing item).
  3. Search for 'ModSword' in the 'Filter' and our new item should appear.
  4. Go to File>Save.
  5. Save our mod as 'ModSword.esp'.

Now, our mod should show up in our SkyrimData folder as 'ModSword.esp'.

Step 5: Loading up our Mod

Now, if we launch the Nexus Mod Manager, our mod should appear in the 'Plugins' list. Simply click the check box next to your plugin to ensure that the game will load your mod. See Figure 4.

Figure 4: Our ModSword is now loaded into Skyrim's mod load order.

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Finally, you are now ready to launch Skyrim and play with your new item.

In order to obtain your item simply:

  1. Load a saved game.
  2. Press the tilde (~) key to bring up the console window.
  3. Type the following exactly as it appears: help 'mod sword' 4
  4. Take note of the string of letters and numbers that appears next to the name of our item.
  5. Give yourself the item by typing the console command: player.additem

Figure 5 shows what our weapon looks like in-game.

Figure 5: Our newly created (and overpowered) sword.

Skyrim All Items

Congratulations! You have successfully created your first mod!





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